Cyberpunk 2020 Character Generator

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Main: The Front Page

Basic Help

  • Introduction
  • Character Generation
  • Improving Characters
  • Help on Sheets

  • "Main" Sheet
  • "Skills" Sheet
  • "Lifepath" Sheet
  • "Cyberware" Sheet
  • "Weapons" Sheet
  • "Equipment" Sheet
  • "Armour" Sheet
  • "MiniCharacter- Sheet" Sheet
  • Advanced Help

  • The Toolbar
  • Character Database
  • Adding Reference Data
  • Language Support
  • Setting Up
  • Version History
  • Basic Information

    Cell

    Description

    Player Name:

    The name of the Owner of the character

    Handle:

    The name of the character

    Role:

    Occupation of character (eg Solo, Netrunner) . Choose the role by clicking on the cell or via the "Character Generation" Form)

    Character Points:

    The number Points to spend on Career Skills. See your Referee for this value.

    Record ID:

    A Unique number by which characters can be quickly identified

    Gender:

    The Gender of your character. Setting the gender also sets the picture

    Stats

    Stat

    Description

    INT

    Intelligence

    COOL

    Cool/Willpower

    ATTR

    Attractiveness

    REF

    Reflexes: Current / Original

    BODY

    Body: Current / Original

    EMP

    Empathy: Current / Original

    TECH

    Technical Ability

    LUCK

    Luck Points

    MA

    Movement Rate

    Detailed Physical Information

    Type

    Description

    Run

    Distance(m) run in one round

    Leap

    Distance(m) leapt at any one time

    Save

    Roll Under (with modifiers) to make a save

    Lift

    Weight dead-lifted (kg)

    Carry

    Weight carried without penalties(kg)

    BTM

    Body Type Modifier

    Other Information

    Type

    Description

    Damage Modifier:

    Indicate how much extra damage is dome by the character for a brawl attack (eg a punch or kick)

    Initiative:

    Roll the dice specified when determining who goes first in combat. The Highest roll wins initiative.

    Rep

    Reputation. How many people will recognise your character.

    HL regained:

    How many Humanity points you've regained through councilling.

    Humanity

    How many points left after Cyberware.

    Current IP:

    How many improvement points you have gained and which remain unspent.

    Credits:

    How much money you have. This value is unrelated to how much you have spent. Update it by yourself.

    Save Modifier:

    Modify your Save by this amount when rolling saves (eg death save). Your Save can be found in the table below the Stats.

    Credits Information at Character Generation

    Type

    Description

    Initial:

    Total Starting credits due to Role and Special Ability

    Bonus:

    Extra Starting Credits specified by Referee.

    Salary

    Expected Monthly Earnings

    Spent

    Total worth of all items on character sheet.

    Status

    Employed or unemployed. Edit this at any point.

    Armour SP

    Each entry in the Armour SP section has the following format: Location | Roll on a D10 | SP.

    The SP value is determined from the Armour Sheet. The Roll determines the hit location . Subtract the SP of the location struck and the characters BTM from the damage for a minimum of 1 damage.

    Reputation & HL regained.

    Increase or decrease your either Reputation of HL regained by clicking on the up and down arrows to the left of the cell.

    Improvement Points

    Increase IP by clicking the up arrow. Decrease unspent IP with the down arrow. Set how much IP you have by clicking the "Set" button.

    Character Generation

    Automatically roll your stats by pressing "Generate Stats". This will clear all your skill levels. Go through Character Generation by clicking the "Character Generation" button. Thirdly, find out if your character is employed and how many starting credits they get via the "Employment Status" button.

    Damage

    Keep track of damage and current save modifiers in this section. Using the up or down arrows, or typing the level in the cell to the right of "Damage:" will set the current damage and mark the correct boxes. The Save Modifier is automatically calculated.