Basic Information
Cell |
Description |
Player Name: |
The name of the Owner of the character |
Handle: |
The name of the character |
Role: |
Occupation of character (eg Solo, Netrunner) . Choose
the role by clicking on the cell or via the "Character Generation"
Form) |
Character Points: |
The number Points to spend on Career Skills. See your Referee for this
value. |
Record ID: |
A Unique number by which characters can be quickly
identified |
Gender: |
The Gender of your character. Setting the gender also
sets the picture |
Stats
Stat |
Description |
INT |
Intelligence |
COOL |
Cool/Willpower |
ATTR |
Attractiveness |
REF |
Reflexes: Current / Original |
BODY |
Body: Current / Original |
EMP |
Empathy: Current / Original |
TECH |
Technical Ability |
LUCK |
Luck Points |
MA |
Movement Rate |
Detailed Physical Information
Type |
Description |
Run |
Distance(m) run in one round |
Leap |
Distance(m) leapt at any one time |
Save |
Roll Under (with modifiers) to make a save |
Lift |
Weight dead-lifted (kg) |
Carry |
Weight carried without penalties(kg) |
BTM |
Body Type Modifier |
Other Information
Type |
Description |
Damage Modifier: |
Indicate how much extra damage is dome by the character for a brawl attack
(eg a punch or kick) |
Initiative: |
Roll the dice specified when determining who goes first in combat. The
Highest roll wins initiative. |
Rep |
Reputation. How many people will recognise your character. |
HL regained: |
How many Humanity points you've regained through councilling. |
Humanity |
How many points left after Cyberware. |
Current IP: |
How many improvement points you have gained and which remain unspent. |
Credits: |
How much money you have. This value is unrelated to how much you have
spent. Update it by yourself. |
Save Modifier: |
Modify your Save by this amount when rolling saves (eg death save).
Your Save can be found in the table below the Stats. |
Credits Information at Character Generation
Type |
Description |
Initial: |
Total Starting credits due to Role and Special Ability |
Bonus: |
Extra Starting Credits specified by Referee. |
Salary |
Expected Monthly Earnings |
Spent |
Total worth of all items on character sheet. |
Status |
Employed or unemployed. Edit this at any point. |
Armour SP
Each entry in the Armour SP section has the following format:
Location | Roll on a D10 | SP.
The SP value is determined from the Armour Sheet. The Roll determines the
hit location . Subtract the SP of the location struck and the characters
BTM from the damage for a minimum of 1 damage.
Reputation & HL regained.
Increase or decrease your either Reputation of HL regained by clicking on
the up and down arrows to the left of the cell.
Improvement Points
Increase IP by clicking the up arrow. Decrease unspent IP with the down
arrow. Set how much IP you have by clicking the "Set" button.
Character Generation
Automatically roll your stats by pressing "Generate Stats". This will
clear all your skill levels. Go through Character Generation by clicking the
"Character Generation" button. Thirdly, find out if your character is employed
and how many starting credits they get via the "Employment Status" button.
Damage
Keep track of damage and current save modifiers in this section. Using the
up or down arrows, or typing the level in the cell to the right of "Damage:"
will set the current damage and mark the correct boxes. The Save Modifier is
automatically calculated.
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