All Roles, Cyberware, etc listings are not exhaustive. During game play,
or with the addition of Cyberpunk supplements, the players may wish to add
data which was not originally included.
Provision has been made for the addition of more roles, lifepaths,
cyberware, equipment, armour and weapons.
On each form (except the Roles one) there is a button marked
"import/export". This is used to either write out tables containing the data
or to read them in.
Choose between Style, Family Backgrounds or Motivations by selecting the
Tabs. Choose between areas by selection the appropriate option buttons.
Examples are: Clothes, Hair, etc. Close the box by clicking "Done".
Adding Entries |
Add an entry by typing the text into box at the
bottom and clicking "Add". |
Deleting Entries |
Delete an entry by selecting it, then pressing
"Delete". |
Export |
Export a specific list by clicking "No" after
clicking the "Import/Export" button |
Import |
Import a specific list by clicking "Yes" after
clicking the "Import/Export" button |
The spreadsheet written out by export and which is expected for import is a
list of items in a single column.
Scroll between the available Roles by using the arrow buttons on the
top-right of the form. Clear all the boxes by clicking "Reset all" at the
bottom of the form. Click "Close" when finished examining the Roles.
Information |
Name of Role |
What title given to the Role |
Special Ability |
The Skill unique to the Role |
Salary |
Levels 1-5 |
The monthly salary when the level on the special ability is less than 6. |
Level 6 |
The monthly salary when the level on the special ability equal to 6 |
Level 7 |
The monthly salary when the level on the special ability equal to 7 |
Level 8 |
The monthly salary when the level on the special ability equal to 8 |
Level 9 |
The monthly salary when the level on the special ability equal to 9 |
Level 10 |
The monthly salary when the level on the special ability equal to 10 |
Career Skills |
Career Skill (1 to 9) |
The First or only choice of career skill for the character |
Second Choice |
The second choice of career skill for the character |
| |
- Clear the boxes by pressing "Reset all".
- Enter the boxes with the Role Information.
- Click the "Check Career Skills" button to check the spelling of the
skills.
- Click the "Add Role Profile" button.
- First choose the entry to delete.
- Click the "Delete Role Profile".
Note that the Roles from the main Source book cannot be deleted.
Select a type of Cyberware using the tabs at the top of the form and
select a particular piece of cyberware from the list on the right. Exit the
form by clicking "Close".
Information |
Name |
The name of the Cyberware |
Cost |
The Cost of the Cyberware in Euro |
Modifies a stat? |
Checking this box activates the "Modifications" section
below. |
Humanity Loss |
Minimum |
Either the lowest possible humanity loss or the set humanity loss.
The minimum HL should be a factor of the maximum. |
Maximum |
The highest possible humanity loss. If left blank, the humanity loss
is set to the minimum. |
Modifications |
Modify |
Select what should be modified. Choices are: Reflexes, Appearance,
Body, Initiative or Skinweave SP. The last is only applicable the
the Cyberware selected is Skinweave. |
By |
The level of modification. This also sets the SP value for
skinweave. |
| |
- Fill in the boxes according to your requirements.
- Click "Add"
- Select the Cyberware you wish to edit.
- Change the values required.
- Click "Edit".
Note that the Cyberware from the Source book cannot be edited.
Any entry cannot be edited if it is currently being used in the
sheet.
- Select the Cyberware you wish to delete.
- Click "Delete".
Note that the Cyberware from the Source book cannot be deleted. Any
entry cannot be deleted if it is currently being used in the sheet.
There is 4 columns in the spreadsheet created by the Export button.
The first is the name of the cyberware. The second is its cost. The third
specifies any modifier and the fourth sets the Humanity Loss.
The modified is specified by [STAT]=[+/-][MODIFIER] where [STAT] can be REF,
BOD, APP, INI, SKN. [+/-] indicates either a plus sign and [MODIFIER] is an
integer value. There are no spaces.
For example:
REF=+3 | - Increase Reflexes by 3 |
BOD=-1 | - Decrease Body by 1 |
APP=+1 | - Increase Appearance by 1 |
INI=-2 | - Decrease Initiative by 2 |
SKN=12 | - Skinweave SP is 12 |
Humanity Loss is specified as it would be in the book. It takes the
format or either an integer or [NUMBER_OF_DICE]d[NUMBER_OF_DICE_SIDES].
Note that the d is lower case.
For example:
2d6 | - Roll 2 6-sided dice |
1d3 | - Roll 1 3-sided dice |
0.5 | - Lose 0.5 humanity |
3 | - Lose 3 humanity |
Navigate between types of equipment by selecting option buttons. Exit the
form by clicking on the "Close" button.
- Pick the type of Equipment via the option buttons.
- Type the Item name into the "Description" box.
- Type the cost into the "Cost" box.
- Click "Add".
- Select the item you wish to edit.
- Change the information in either the "Description" or "Cost" boxes.
- Click "Edit".
- Select the item you wish to delete.
- Click "Delete".
There are 2 columns in the Import/Export file. The first is the name of
the equipment, the second is the cost.
Information |
Armour Type |
The name of the Armour |
Encumbrance Value |
The REF penalty incurred when wearing the armour |
Cost |
The cost of the armour |
Area Covered |
Head |
Check this box if the armour covers the head |
Arms |
Check this box if the armour covers the arms |
Torso |
Check this box if the armour covers the torso |
Legs |
Check this box if the armour covers the legs |
Stopping Power |
Armour SP |
The Stopping Power of the armour |
SP halved against blades? |
Check this box if the armour is soft armour |
- Enter the armour specifications into the boxes
- Click "Add"
- Click "Done" when finished.
- Select the armour you wish to edit from the list on the right-hand-side
of the form.
- Change the armour specifications in the boxes.
- Click "Edit".
- Click "Done" when finished.
- Select the armour you wish to delete from the list on the right-hand-side
of the form.
- Click "Delete".
- Click "Done" when finished.
There are 9 columns in the Import/Export Armour spreadsheet. The first
is the name of the armour. The second to fifth are boolean (TRUE/FALSE)
values denoting if the armour covers, in order, the Head, Torso, Arms and
Legs. The sixth column contains the SP while the seventh is another
Boolean value stating if the armour is hard or not (TRUE if Hard Armour).
The eigth lists the encumbrance and
the final column lists the price of the armour.
For example:
Leather Armour |
FALSE |
TRUE |
TRUE |
FALSE |
0 |
TRUE |
0 |
25 |
MetalGear |
TRUE |
TRUE |
TRUE |
TRUE |
25 |
FALSE |
2 |
600 |
Information |
Description |
The name of the Weapon |
Availability |
Pull-down showing how easy it is to buy |
Type |
Type of weapon. For example "SHT" for shotguns |
Reliabilty |
Indicates quality of the weapon |
Concealability |
How well can the weapon be hidden |
WA |
Weapon Accuracy modifer |
Rounds |
The size of the clip |
Damage |
How much damage does it do |
ROF |
Rate of Fire |
Ammunition |
Size of ammunition in millimeters |
Range |
Range of weapon |
Cost |
Weapon price |
Smartguun linked |
Does the gun come with a smartgun link |
| |
- Enter the weapon specifications into the boxes
- Click "Add"
- Click "Done" when finished.
- Select the weapon you wish to edit from the list on the right-hand-side
of the form.
- Change the weapon statistics in the boxes.
- Click "Edit".
- Click "Done" when finished.
- Select the weapon you wish to delete from the list on the right-hand-side
of the form.
- Click "Delete".
- Click "Done" when finished.
There are 13 columns in the Import/Export Weapon spreadsheet. They are
listed in this order: Description, Type, WA, Concealibilty, Availability,
Damage, Ammunition, Rounds, ROF, Reliability, Range, Smartgun Linked, Cost.
The default skills are the ones filled in to the skills table on the skills sheet when a new character has been requested. The procedure for changing these is very similar to that for changing the skills during character generation. The main difference is that modified values cannot be restored.
- Select the type of skills you want via the tabs at the top, e.g. COOL
- Select the skill you want to edit (including blank skills)
- Modify the skill name or IP modifier in the boxes provided
- Click "Save"
- Put list into alphabetical order via "Order"
- Click "Close" when finished edits
There are 2 columns in the Import/Export spreadsheet for skills. The
first contains the skill name and the second the IP Multiplier. Note that,
unlike for the other sections, there is a maximum on how many entries can be
in the file. It is dependant on the type of skill
ATTR | - 2 Skills |
BODY | - 3 |
COOL | - 5 Skills |
EMP | - 7 Skills |
REF | - 22 Skills |
INT | - 27 Skills |
TECH | - 20 Skills |
OTHER | - 10 Skills |
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