Cyberpunk 2020 Character Generator

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Adding Reference Data

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  • Introduction
  • Character Generation
  • Improving Characters
  • Help on Sheets

  • "Main" Sheet
  • "Skills" Sheet
  • "Lifepath" Sheet
  • "Cyberware" Sheet
  • "Weapons" Sheet
  • "Equipment" Sheet
  • "Armour" Sheet
  • "MiniCharacter-Sheet" Sheet
  • Advanced Help

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  • Adding Reference Data
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  • Version History
  • All Roles, Cyberware, etc listings are not exhaustive. During game play, or with the addition of Cyberpunk supplements, the players may wish to add data which was not originally included.

    Provision has been made for the addition of more roles, lifepaths, cyberware, equipment, armour and weapons.

    Import/Export

    On each form (except the Roles one) there is a button marked "import/export". This is used to either write out tables containing the data or to read them in.

    Lifepath

    Choose between Style, Family Backgrounds or Motivations by selecting the Tabs. Choose between areas by selection the appropriate option buttons. Examples are: Clothes, Hair, etc. Close the box by clicking "Done".

    Adding Entries

    Add an entry by typing the text into box at the bottom and clicking "Add".

    Deleting Entries

    Delete an entry by selecting it, then pressing "Delete".

    Export

    Export a specific list by clicking "No" after clicking the "Import/Export" button

    Import

    Import a specific list by clicking "Yes" after clicking the "Import/Export" button

    The spreadsheet written out by export and which is expected for import is a list of items in a single column.

    Role Profile

    Scroll between the available Roles by using the arrow buttons on the top-right of the form. Clear all the boxes by clicking "Reset all" at the bottom of the form. Click "Close" when finished examining the Roles.

     

    Section Descriptions

    Information

    Name of Role

    What title given to the Role

    Special Ability

    The Skill unique to the Role

    Salary

    Levels 1-5

    The monthly salary when the level on the special ability is less than 6.

    Level 6

    The monthly salary when the level on the special ability equal to 6

    Level 7

    The monthly salary when the level on the special ability equal to 7

    Level 8

    The monthly salary when the level on the special ability equal to 8

    Level 9

    The monthly salary when the level on the special ability equal to 9

    Level 10

    The monthly salary when the level on the special ability equal to 10

    Career Skills

    Career Skill (1 to 9)

    The First or only choice of career skill for the character

    Second Choice

    The second choice of career skill for the character

     

     

     

    Buttons

      Here is a list of what the buttons do.

      Buttons

      "Enter" button

      When depressed, this button indicates that the player must enter the full name of the skill on the character sheet when generating their character.

      "Choose" button

      Actives the "Second Choice" Text box when depressed.

      "Check Career Skills" button

      Indicates if any of the specified career skills are not mentioned in the skills table. Any unacceptable skills are highlighted.

      "Reset all" button

      Clears all the textboxes.

      "Add Role Profile" button

      Click to add a Role Profile

      "Edit Role Profile" button

      Click to Edit a Role Profile

      "Delete Role Profile" button

      Click to Delete a Role Profile

       

       

     

    Editing Entries

    • First choose the entry to edit.
    • Change the fields according to your preferences.
    • Click the "Check Career Skills" button to check the spelling of the skills.
    • Click the "Edit Role Profile" button
    • Note that the Roles from the main Source book cannot be edited.

     

    Adding Entries

    • Clear the boxes by pressing "Reset all".
    • Enter the boxes with the Role Information.
    • Click the "Check Career Skills" button to check the spelling of the skills.
    • Click the "Add Role Profile" button.
     

    Deleting Entries

    • First choose the entry to delete.
    • Click the "Delete Role Profile".

    Note that the Roles from the main Source book cannot be deleted.

    Cyberware

    Select a type of Cyberware using the tabs at the top of the form and select a particular piece of cyberware from the list on the right. Exit the form by clicking "Close".

     

    Section Descriptions

      Information

      Name

      The name of the Cyberware

      Cost

      The Cost of the Cyberware in Euro

      Modifies a stat?

      Checking this box activates the "Modifications" section below.

      Humanity Loss

      Minimum

      Either the lowest possible humanity loss or the set humanity loss. The minimum HL should be a factor of the maximum.

      Maximum

      The highest possible humanity loss. If left blank, the humanity loss is set to the minimum.

      Modifications

      Modify

      Select what should be modified. Choices are: Reflexes, Appearance, Body, Initiative or Skinweave SP. The last is only applicable the the Cyberware selected is Skinweave.

      By

      The level of modification. This also sets the SP value for skinweave.

       

       

     

    Adding Cyberware

    • Fill in the boxes according to your requirements.
    • Click "Add"
     

    Editing Cyberware

    • Select the Cyberware you wish to edit.
    • Change the values required.
    • Click "Edit".
    • Note that the Cyberware from the Source book cannot be edited. Any entry cannot be edited if it is currently being used in the sheet.

     

    Deleting Cyberware

    • Select the Cyberware you wish to delete.
    • Click "Delete".
    • Note that the Cyberware from the Source book cannot be deleted. Any entry cannot be deleted if it is currently being used in the sheet.

     

    Import/Export

      There is 4 columns in the spreadsheet created by the Export button. The first is the name of the cyberware. The second is its cost. The third specifies any modifier and the fourth sets the Humanity Loss.

      The modified is specified by [STAT]=[+/-][MODIFIER] where [STAT] can be REF, BOD, APP, INI, SKN. [+/-] indicates either a plus sign and [MODIFIER] is an integer value. There are no spaces.

      For example:

      REF=+3

      - Increase Reflexes by 3

      BOD=-1

      - Decrease Body by 1

      APP=+1

      - Increase Appearance by 1

      INI=-2

      - Decrease Initiative by 2

      SKN=12

      - Skinweave SP is 12

      Humanity Loss is specified as it would be in the book. It takes the format or either an integer or [NUMBER_OF_DICE]d[NUMBER_OF_DICE_SIDES]. Note that the d is lower case.

      For example:

      2d6

      - Roll 2 6-sided dice

      1d3

      - Roll 1 3-sided dice

      0.5

      - Lose 0.5 humanity

      3

      - Lose 3 humanity

    Equipment

    Navigate between types of equipment by selecting option buttons. Exit the form by clicking on the "Close" button.

     

    Adding Equipment

    • Pick the type of Equipment via the option buttons.
    • Type the Item name into the "Description" box.
    • Type the cost into the "Cost" box.
    • Click "Add".
     

    Editing Equipment

    • Select the item you wish to edit.
    • Change the information in either the "Description" or "Cost" boxes.
    • Click "Edit".
     

    Deleting Equipment

    • Select the item you wish to delete.
    • Click "Delete".
     

    Import/Export

      There are 2 columns in the Import/Export file. The first is the name of the equipment, the second is the cost.

    Armour

     

    Section Descriptions

    Information

    Armour Type

    The name of the Armour

    Encumbrance Value

    The REF penalty incurred when wearing the armour

    Cost

    The cost of the armour

    Area Covered

    Head

    Check this box if the armour covers the head

    Arms

    Check this box if the armour covers the arms

    Torso

    Check this box if the armour covers the torso

    Legs

    Check this box if the armour covers the legs

    Stopping Power

    Armour SP

    The Stopping Power of the armour

    SP halved against blades?

    Check this box if the armour is soft armour

     

    Adding Armour

    • Enter the armour specifications into the boxes
    • Click "Add"
    • Click "Done" when finished.
     

    Editing Armour

    • Select the armour you wish to edit from the list on the right-hand-side of the form.
    • Change the armour specifications in the boxes.
    • Click "Edit".
    • Click "Done" when finished.
     

    Deleting Armour

    • Select the armour you wish to delete from the list on the right-hand-side of the form.
    • Click "Delete".
    • Click "Done" when finished.
     

    Import/Export

      There are 9 columns in the Import/Export Armour spreadsheet. The first is the name of the armour. The second to fifth are boolean (TRUE/FALSE) values denoting if the armour covers, in order, the Head, Torso, Arms and Legs. The sixth column contains the SP while the seventh is another Boolean value stating if the armour is hard or not (TRUE if Hard Armour). The eigth lists the encumbrance and the final column lists the price of the armour.

      For example:

      Leather Armour

      FALSE TRUE TRUE FALSE 0 TRUE 0 25

      MetalGear

      TRUE TRUE TRUE TRUE 25 FALSE 2 600

    Weapons

     

    Section Descriptions

    Information

    Description

    The name of the Weapon

    Availability

    Pull-down showing how easy it is to buy

    Type

    Type of weapon. For example "SHT" for shotguns

    Reliabilty

    Indicates quality of the weapon

    Concealability

    How well can the weapon be hidden

    WA

    Weapon Accuracy modifer

    Rounds

    The size of the clip

    Damage

    How much damage does it do

    ROF

    Rate of Fire

    Ammunition

    Size of ammunition in millimeters

    Range

    Range of weapon

    Cost

    Weapon price

    Smartguun linked

    Does the gun come with a smartgun link

      
     

    Adding Weapons

    • Enter the weapon specifications into the boxes
    • Click "Add"
    • Click "Done" when finished.
     

    Editing Weapons

    • Select the weapon you wish to edit from the list on the right-hand-side of the form.
    • Change the weapon statistics in the boxes.
    • Click "Edit".
    • Click "Done" when finished.
     

    Deleting Weapons

    • Select the weapon you wish to delete from the list on the right-hand-side of the form.
    • Click "Delete".
    • Click "Done" when finished.
     

    Import/Export

      There are 13 columns in the Import/Export Weapon spreadsheet. They are listed in this order: Description, Type, WA, Concealibilty, Availability, Damage, Ammunition, Rounds, ROF, Reliability, Range, Smartgun Linked, Cost.

    Default Skills

    The default skills are the ones filled in to the skills table on the skills sheet when a new character has been requested. The procedure for changing these is very similar to that for changing the skills during character generation. The main difference is that modified values cannot be restored.

    • Select the type of skills you want via the tabs at the top, e.g. COOL
    • Select the skill you want to edit (including blank skills)
    • Modify the skill name or IP modifier in the boxes provided
    • Click "Save"
    • Put list into alphabetical order via "Order"
    • Click "Close" when finished edits
    • There are 2 columns in the Import/Export spreadsheet for skills. The first contains the skill name and the second the IP Multiplier. Note that, unlike for the other sections, there is a maximum on how many entries can be in the file. It is dependant on the type of skill

      ATTR

      - 2 Skills

      BODY

      - 3

      COOL

      - 5 Skills

      EMP

      - 7 Skills

      REF

      - 22 Skills

      INT

      - 27 Skills

      TECH

      - 20 Skills

      OTHER

      - 10 Skills